Fun Learning Materials for Kids!
Wednesday, October 27, 2021
My Cart: $0.00 (0)
Grammar and Syntax
Hearing and Sign Language
Math, Money, and More
Phonics and Spelling
Response to Intervention
Supplies and Equipment
...AND MUCH MORE!
SLP Case History Form
Sharon Webber's Deal
Bids and Quotes
Quick Order Form
Taxes and Fees
USA & Canada
Super Duper Jobs
All About You, All About Me
56 illustrated question cards (2½" x 3½") to encourage children to talk about themselves. Includes basic questions and open-ended questions. Content/Game ideas cards. Tin box. Grades PreK-5.
Auditory Rhyme Time
56 photo match-up cards (2½" x 3½") to your students to identify and produce rhyming words. The red card provides a sentence clue and photo. The matching purple card shows a photo of the answer. Content/Game ideas cards. Tin box. Grades PreK-3.
Auditory Memory for Riddles
56 photo cards (2½" x 3½"). Students listen to 3 clues to determine the answer. Improves memory, listening, and reasoning skills. Content/Game ideas cards. Tin box. Grades K-5.
Auditory Memory for Short Stories
51 illustrated cards (2½" x 3½") feature picture and story title on one side and a story with three questions on the other side. Improves listening, auditory memory, and comprehension. Five WH topic and content/game ideas cards. Tin box. Grades PreK-2.
56 fun-filled, illustrated teach children sequencing, problem-solving and reasoning skills. Content/Game ideas cards. Tin box. Grades PreK-4.
52 illustrated cards (2½" x 3½") encourage logical thinking and problem solving skills. Instructions and game ideas included. Tin box. Grades K-3.
Compare and Contrast
52 illustrated cards with two pictures per card to improve expressive language, vocabulary, visual discrimination, and reasoning by discussing similarities and differences. Content/Game idea cards. Tin box. Grades K-3.
Basic Concepts Chipper Chat®
Magnetic chip and wand game helps students learn basic concepts receptively and expressively. Targets 81 concept pairs and concept-related words in five categories: Qualitative, Quantitative, Social-Emotional, Spatial, Temporal. Includes 20 double-sided game boards, 243 prompt cards, magnetic wand, 100 magnetic chips, foam die, instructions, game ideas. Grades PreK and up.
Webber® Inferencing Bingo
Players combine their knowledge and experience with the clues given in the prompts to draw conclusions and develop answers in this race to be the first one to get five in a row–Bingo! This photo-packed set includes ten inferencing categories: What Happened? (Cause and Effect), What Are They Doing? (Actions), What Goes Together? (Associations), What Is It? (Part to Whole), Who Is It? (Occupations/People), Where Are They? (Locations/Settings), What's Being Said? (Social Inferencing), What Belongs?
Say & Do® Vocab Bingo
48 illustrated, laminated bingo boards cover 8 themes (8½" x 11"), 192 riddle word calling cards
(2⅛" x 3⅝"),
chips, and storage tub. Instruction booklet. 1-6 players. Grades PreK and Up.
56 illustrated cards to improve students' writing, storytelling, and thinking skills. This colorful, high-interest card deck is ideal for teaching your students to use their imaginations. Content/Game ideas cards. Tin box. Grades PreK-5.
Is and Are
56 illustrated cards for learning singular and plural present tense of the verb "to be". Deck has a singular "is" card and a matching plural "are" card. Content/Game ideas cards. Tin box. Grades 1-3.
Listening for Absurdities
52 illustrated and hillarious cards to teach students to listen for absurdities. Content/Game ideas cards. Tin box. Grades PreK-3.
Mini-Mysteries Photo Fun Deck®
Students will love becoming detectives and solving cases as they sharpen their comprehension, reasoning, and problem solving skills with the Mini-Mysteries Photo Fun Deck. Deck contains 50 cases, content cards, and game ideas.
What Does Miss Bee See?
56 cards deck to improve naming, describing, inferencing, and visual skills. (3¼" x 4¼".) Grades K-3.
"WH" Questions At Home
56 illustrated question cards about home life help students improve receptive/expressive language and social skills. Includes Content/Game Idea cards. Metal tin. Grades K-2. Cards (2½" x 3½")
“WH” Questions in the Community
56 illustrated question cards to improve understanding of social situations and behaviors in the community. Content/Game Idea cards. Metal tin. Grades K-2. Cards (2½" x 3½")
52 illustrated cards to improve students' understanding and use of adjectives. Content/Game Ideas Cards. Tin box. Grades K-5.
56 illustrated cards (2½" x 3½") teach auditory association and discrimination, word retrieval, and improve long and short term memory. Content/Game ideas cards. Tin box. Grades PreK-3.
Auditory Memory for Inferences
56 illustrated cards (3" x 5") to help improve listening, inferencing, and memory skills. Students listen to clues and infer what the reader is describing. Pictures help cue students with auditory memory deficits. Content/Game ideas cards. Tin box. Grades K-5.
Auditory Memory for Rhyming Words in Sentences
53 illustrated cards (2½" x 3½") with sentences that contain a pair of rhyming words. Students improve listening and phonological awareness skills by identifying rhyming words. Content/Game ideas cards. Tin box. Grades K-3.
Busy Babies Describing Cards
28 pairs of photo-illustrated cards to improve describing skills, vocabulary, and asking and answering questions. 56 cards total. Content/Game ideas cards. Tin box. Grades PreK-3.
Changing Statements to Questions
52 (26 pairs) illustrated statement and question cards (2 ½" x 3 ½") to practice asking questions. Instructions and game ideas included. Tin box. Grades PreK-4.
Conditional Following Directions
56 illustrated cards teach students to follow commands containing conditional "if" statements. Mix and match 28 Condition Cards and 28 Direction Cards to form unlimited combinations. Content/Game ideas cards (2½" x 3½") . Tin box. Grades 4 and up.
Has & Have
52 illustrated cards teach children to use "has" and "have" correctly. Content/Game ideas cards. Tin box. Grades 2 and up.
Irregular Plurals Fun Deck
100 illustrated cards that help students learn irregular past tense verbs. Students use the included secret decoder to self-check their answers. Content/Game ideas cards. Tin box. Grades K-3.
Irregular Verbs Fun Deck
56 illustrated cards help students practice present and future tense/irregular past tense verbs. Content/Game ideas and bonus cards. Tin box. Grades K-3.
Let's Name... Things
52 illustrated cards challenge students to name items that belong to a specific category based on attributes and functions. Content/Game ideas cards. Tin box. Grades PreK-3.
56 different cases help students sharpen comprehension, reasoning, and problem solving skills. Content/Game ideas cards. Tin box. Grades PreK- 2.
Practice logical thinking, cause and effect, and problem solving skills with the Photo If…Then… Fun Deck. Includes Treasure and Reverse Cards, as well as Instructions and Game Ideas. 52 photo cards (3" x 4") in a sturdy tin.
Photo Irregular Plurals
Photo Irregular Plurals Fun Deck has 60 pairs (120 total cards) of photo cards to help students practice irregular verbs. Seven different rule cards with examples are included to help teach students rules for forming irregular plurals. Cards measure 3" x 4" and come in a sturdy storage box.
Photo Irregular Verbs
Photo Irregular Verbs Fun Deck contains 26 (3" x 4") pairs of brilliant picture cards that will motivate students to learn these unique verbs. 52 cards total.
Pigs & Pals Preposition
56 photograph cards (2½" x 3½") teach prepositions. Four different animal cards and matching pairs for each of 7 prepositions. Content/Game ideas cards. Tin box. Grades PreK-3.
Plurals Fun Deck
56 illustrated cards to teach singular-plural relationships. 21 regular plurals and 7 irregular plurals. Content/Game ideas cards. Tin box. Grades PreK-3.
52 content cards to help students learn possessives. Content/Game ideas cards. Tin box. Grades PreK-3.
52 scenes help students improve a wide range of essential social skills, such as politeness, problem solving, expressing feelings, giving information, asking questions, telephone manners, and staying on topic. Content/Game ideas cards. Tin Box. Grades PreK-4.
Regular Past Tense Verbs Fun Deck®
56-card illustrated deck teaches students to use regular past tense verbs. Content/Game ideas cards. Tin box. Grades 1 and up.
Sentence Fill-in Fun Deck®
56 double-sided, illustrated cards teach parts of speech and sentence structure. Students complete 224 different sentences, working on nouns, verbs, adjectives, adverbs. Game ideas and content cards. Grades 1 and up.
Sentence Remix Fun Deck®
Students will discover that word order makes a sentence sound very awkward or completely changes its meaning by rearranging the words and phrases in these sentences. Color-coded dots and wh- phrases help students rearrange the sentences to make new ones. 56 cards (3¼" x 4¼) . Game ideas included. Grades 2 and Up / Ages 7 and Up
Sight Words Combo
First 100 Sight Words
200 More Sight Words
to teach students sight words, parts of speech, and sentence building skills. Each deck comes in a storage tin. Grades PreK and Up.
This 56-card deck features funny illustrations to get kids talking! Content/Game ideas cards. Tin box. All ages.
Tell Me How! Tell Me Why!
This 56-card deck targets reasoning skills. Content/Game ideas cards. Tin box. Grades K-3.
This 56-card deck includes 26 pairs of silly sentences. Content/Game ideas cards. Tin box. Grades K-3.
This 56-card deck targets reasoning skills with colorful illustrations and situations. Content/Game ideas cards. Tin box. Grades PreK-4.
This 56-card deck features colorful illustrations to improve comprehension of the concept "not". situations. Content/Game ideas cards. Tin box. Grades PreK-4.
Using "I and Me"
This 56-card deck contains 26 pairs of illustrated cards to target the personal pronouns "I" and "me". Content/Game ideas cards. Tin box. Ages 4 and Up.
Using His, Her, & Their
56-card deck contains 26 pairs of cards to teach students correct use of the pronouns "his", "her", and "their". Content/Game ideas cards. Tin box. Grades PreK-4.
What Could Be the Reason…?
56 illustrated cards help student practice and build reasoning and inferencing skills. After reading or listening to the question on the picture card, the student determines the answer(s) to the question by studying the scene. Level 1 cards have one answer. Level 2 cards have 2 answers. Instructions, answer key and game ideas. Grades K and Up. Ages 5 and Up.
What is the Main Idea?
120 story cards to help students identify the main idea in a paragraph. Level One cards are 3-4 sentences long. Level Two cards are 5-7 sentences long. Students use the secret decoder to self-check answers. Content/Game ideas cards. box box. Grades 3-8.
What's Being Said?
This 56-card deck helps stimulate students' expressive language and problem solving skills. Content/Game ideas cards. Tin box. Grades K-3.
We never sell/share your email address
Super Duper Jobs
© 2021 Super Duper® Publications. All rights reserved.
Super Duper® Publications | P.O. Box 24997 | Greenville, SC 29616 USA
Phone: (800) 277-8737 / (864) 288-3536 Fax: (800) 978-7379 / (864) 288-3380
Go To Mobile