Ring Bling Game
The Handy Game of Following Directions
By Sarah Michaels, Thea Wilson, Clint Johnson, and Sharon G. Webber
Grades K and Up
By Sarah Michaels, Thea Wilson, Clint Johnson, and Sharon G. Webber
This product may contain small parts.
FREE SHIPPING over $99
90-Day Return Policy
We Accept Purchase Orders!
Ring Bling Game
Playing a game has never been so fashionable!
Reward your students for following directions with Ring Bling. Students choose a card and act out the hilarious directions, and then spin the spinner to earn one or two rings for their Happy Hand or give a ring to a friend. The student earning the most rings wins the game.
Ring Bling is ideal for teaching students to listen and think creatively while pretending. It is a great motivator for articulation, language, reading, or math activities in the classroom, during therapy sessions, or at home. Use Ring Bling to make a game with any of your classroom materials.
Ring Bling game has 50 Following Directions Cards in three categories:
- 20 Basic Directions Cards – Beat your chest like an angry gorilla.
- 15 Conditional Direction Cards– If you like brownies, bark like a dog.
- 15 Temporal Direction Cards – After you wave your magic wand, turn yourself into a monkey.
Ring Bling includes:
- 4 Happy Hands (6½"x 4½")
- 50 Following Directions activity cards (2" x 3½")
- 50 Rings
- Spinner
- Game ideas
Choking hazard, contains small parts. Not intended for children under the age of three.
| Author(s) | Sarah Michaels, Thea Wilson, Clint Johnson, and Sharon G. Webber |
|---|---|
| Topic | Auditory Processing, Games, Motivational |
| Brand | Super Duper Publications |
FREE SHIPPING over $99
90-Day Return Policy
We Accept Purchase Orders!


















