Social City™ Board Game

A Social Skills Board Game with Books

By Julie Balderston and Amanda Stenberg

Grades K & Up

SKU
GB352
Rating:
100% of 100
$44.95

218 Situations Cards (200 Scenarios and 18 Problems) with an interactive, make-together game board that allows players to practice Problem-Solving, Critical Thinking, and Cooperating Together. Players learn to identify a problem and how to match their reaction to the problem with how big a problem it is (emotional regulation). Includes Player Strips, Problem/Reaction Meters, Tokens, Instructions. 2-5 Players. 

218 Situations Cards (200 Scenarios and 18 Problems) with an interactive, make-together game board that allows players to practice Problem-Solving, Critical Thinking, and Cooperating Together. Players learn to identify a problem and how to match their reaction to the problem with how big a problem it is (emotional regulation). Includes Player Strips, Problem/Reaction Meters, Tokens, Instructions. 2-5 Players. 

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More Information

More Information
Author(s) Julie Balderston and Amanda Stenberg
Topic Autism, Critical Thinking, Games, Reasoning, Social Skills
Brand Super Duper Publications

Social City™ Board Game

Navigate your way along the board, collect resources, and resolve scenarios on your way to managing problems of all sizes!

Social City is a fun interactive board game that allows players to explore and discuss the social-emotional concepts covered in the books, Bumps, Hills and Mountains: A Book About Identifying the Size of a Problem, and The Problem-Reaction Meter: Choosing the Size of Your Reactions. Students will practice social problem-solving, rational problem-solving, critical thinking, and flexibility as they learn to identify the size of a problem and how to match their reaction to a problem to the size of the problem (emotional regulation). 2-5 Players.

Social City

  • 18 problem cards
  • 200 scenario cards
  • 10 player strips
  • 45 resource tokens
  • 5 car pieces
  • 12 board tiles
  • 1 die
  • Instruction book
  • Problem meter
  • Reaction meter
  • Bumps, Hills and Mountains: A Book About Identifying the Size of a Problem book
  • The Problem-Reaction Meter: Choosing the Size of Your Reactions book
Customer Reviews
  1. A game that forces kids to think about everyday situations and what their reactions should be!
    Quality
    100%
    Social City was an interesting game. Four of us had a chance to play the game and after a quick and easy set-up, we were ready to go. The game was entertaining for my early teenage kids and the game seemed to hold their attention. There was some strategy involved to collect different tokens and then use these tokens to buy cards that were needed to win the game, but there was also a need to collect some ‘situational awareness’ cards which presented each player with a problem. The game is nice in that there is some strategy to collecting all the cards needed to win the game, but the game also forces the kids to think about some every day, real life situations and to make a decision if that situation, and therefore the corresponding reaction, is a small, medium or large issue. The players must make the right call to win these ‘situational’ cards. In the end, the game teaches that many of these life moments deserve a calm reaction…that while life can get in the way, there really is no problem too large if one can just keep calm about it and not overreact.

    Review by

  2. A hit!
    Quality
    100%
    The students love this game and is a number one request.

    Review by

  3. Size of Problem
    Quality
    100%
    This game is a great way to teach the size of a problem and how to react to problems more effectively.The use of pictures fore teaching size is great.The only way this game could be better is if there were a picture for the scenarios.

    Review by

  4. Cool but convoluted
    Quality
    100%
    I was very excited to get this game, since a lot of kids in our clinic struggle with problem-solving and how to react to their problems. This game was difficult to set up and hard to follow - it had a lot of parts to organize. I REALLY liked the graphs in the game that helped kids identify the size of a problem and the size of the reaction to that problem. It had good analogy of describing a problem's size in terms of "not a problem, bump, hill, or mountain."

    Review by

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