Auditory Processing Chipper Chat

Magnetic Chip Game to Improve Speech and Language Processing

By Nancy Crist, Rose Sheedy, and Sharon G. Webber, M.S.

Grades PreK & Up

By Nancy Crist, Rose Sheedy, and Sharon G. Webber, M.S.

$79.95

Magnetic pick-up-chips-with-your-magic-wand game with 60 full-color, laminated, individual games (30 double-sided), 288 cards covering 12 Auditory Processing Categories,  and a 97-page lesson/activity book. 1-5 players. 

This product may contain small parts.
SKU
#CC44

Auditory Processing Chipper Chat

Improve students’ abilities to comprehend and process speech and language with a game they’ll love! Perfect for group or individual instruction, Auditory Processing Chipper Chat is an exciting, magnetic-chip game that motivates and entertains students. Use the individual game boards, cards, magnetic wand and chips, die, and activity book for each game. Students add chips to their game boards as they perform auditory tasks, and once they fill their game boards, they love to watch the chips “fly” to the magnetic wand.

Auditory Processing Chipper Chat includes 12 colorful, laminated game board scenes (60 total boards) and 288 cards covering 12 Auditory Processing Categories. The 97-page activity book gives you the flexibility to engage students at various stages of auditory processing and includes reproducible black-and-white versions of the game cards and board designs.

Target 12 skills within the areas of auditory discrimination, auditory memory, and auditory integration:

  • Discriminating Word Parts
  • Segmenting Syllables and Phonemes
  • Blending Syllables and Phonemes
  • Recognizing Words in Sentences
  • Sequencing Lists of Numbers (Forward and Reverse)
  • Sequencing Lists of Words
  • Reciting Sentences
  • Retelling Stories
  • Locating Key Words in Sentences
  • Following Multi-Step Directions
  • Giving Multi-Step Commands
  • Comprehending Story Elements

The activity book also provides quick assessments for each skill—making it easy to identify emerging auditory processing skills. Use the duplicate black and white versions of all 12 game board designs at the back of the book for additional players or home practice.

Includes:

  • One 97-page Activity Book
  • 60 game boards (5 of each of the 12 scenes, 8½" x 11")
  • 288 cards
  • Magic wand
  • 100 magnetic chips
  • 2 foam dice
  • Sturdy storage box

Product WarningChoking hazard, contains small parts. Not intended for children under the age of four.

More Information
Author(s) Nancy Crist, Rose Sheedy, and Sharon G. Webber, M.S.
Topic Auditory Processing, Games
Brand Super Duper Publications
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