Inferencing Chipper Chat
Magnetic Chip Game to Teach Inferencing and Language Skills
Grades K & Up, Ages 5 & Up
Magnetic pick-up-chips-with-your-magic-wand game with 40 full-color, laminated, individual game boards and 240 prompt/activity cards to teach inferencing and language skills. 8 colorful game board scenes (5 five copies of each) target 8 different vocabulary skills. Students earn magnetic chips and wave the magnetic wand over their boards to collect the chips.
This product may contain small parts.
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Inferencing Chipper Chat
Inferencing Chipper Chat is an exciting magnetic chip game that targets 8 areas:
- Associations
- Emotions
- Figurative Language
- Jobs/Occupations
- Part to Whole
- Prediction
- Setting/Location
- What Happened?
Includes 30 color-coded cards per topic. Each section contains 30 Receptive and Expressive prompts for a total of 240 cards. The Receptive task requires the students to listen to a prompt and point to the picture that best illustrates the prompt. The Expressive task requires students to generate their own answers to inferencing questions.
Inferencing Chipper Chat includes:
- 40 illustrated, individual game boards (5 each of 8 different scenes)
- Large 8½" x 11", laminated game boards
- 240 Laminated Prompt Cards (6" x 4")
- Activity and Instruction Book
- Magnetic Wand & 100 magnetic chips (Plastic chips in assorted colors - ¾" diameter.)
- 2 foam dice
- Sturdy Storage Box (11¾" x 9½" x 5")
Choking hazard, contains small parts. Not intended for children under the age of five.
| Author(s) | Nancy Crist, Rose Sheedy, and the Super Duper® Staff |
|---|---|
| Topic | Auditory Processing, Critical Thinking, Games, Reasoning, Language |
| Brand | Super Duper Publications |
FREE SHIPPING over $99
90-Day Return Policy
We Accept Purchase Orders!












